Goldshire, ‘RP’, and stepping the bounds

*nailed to the front doors of the Gold Lion Inn*

Dear Goldshire ‘RPer’,

Upon reading Ego today, I was reminded of you. Instead of spilling the bile that rose from my belly in her fair ear, I have bright it here. You may not remember me, and it has been quite some time I admit. Perhaps relating the events of our encounter you will have your memory sufficiently jarred to understand my reason for writing.

You see, I’m a mother and my child will occasionally get the bug to create a new character and want to play. Easy enough as we have two accounts in the house and don’t mind indulging her character creation love. We started this particular weekend morning with humans, though I did try to persuade her to the more lovely (and remote) draenei. You see I knew you would be there GRP. Hanging out not just in Goldshire but in the vicinity and I dearly did not want to meet you this weekend of all weekends.

But alas, such dreams of watching over my little one’s low level character and seeing her expression as she uncovers the story were dashed quickly enough. We hadn’t made the full walk from Northshire Abby to Goldshire before you came upon us, with your crude language, content, and emoting. A swift whisper asking you to leave us alone was brushed off and you commenced to follow and hunt us down across the forest. When your behavior got to a point I could not in any way allow to continue, I reminded you that the other character you were sending whispers to was an under age child and to leave them alone. I certainly cannot believe you were unaware that trying to solicit a child for ‘fun’ in Goldshire would be allowed by the local constabulary.

Perhaps you thought I was joking. I was not. Nor was I joking when I informed you that your actions were harassment and you had been reported. You see, I took your behavior very seriously. Harass me all you like, I am an adult, I know the proper recourse. However, harass my child, after being informed of the situation you are in and you have stepped into a different world. A humorless world, where I take your actions and words as seriously indeed.

I hope you recall the incident dear GRP, I certainly do. Though like everything you said and did that day, my daughter paid it no attention has gone on blissfully unaware of what you tried to do. No this is a call for you to remember. Regardless of YOUR intent in Goldshire, many new adventures to Azeroth come there fresh from Northshire Abby. I implore you to take jeed when someone requests you leave them alone. Mark well that not all share a love of your particular brand of ‘fun’. We certainly are not in a mature only world here (game is rated T and my daughter is a tween); remember that the next time you yell at someone, “You knew what you’d get coming to Goldshire!”

The Goldshire you are looking for is best kept in private, where as the one I want has funny looking ‘!’ over people’s heads and involves the life and times of the people there. We share this little piece of land. It is not unreasonable to ask you conduct yourself within the bounds of human decency. However, if you find yourself unable to conduct yourself thus, perhaps you will do better to throw yourself on the front lines of the next battle or find yourself a particularly deadly duel. I have made many friends in my travels over the years, and not a few of them are among the unsavory back alley types, should such a meeting need to be arranged.

Yours truly,

Concerned Citizen of Azeroth

Published in: on February 28, 2009 at 3:55 am  Comments (1)  
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A Bear with Soul or How to Hold Up a Boss Fuzzy Style

After giving Rython a chance to expand my (and hopefully your) knowledge of tank prep, I got to thinking, “Who else could I tap with extensive raid knowledge?” ideally to pump them mercilessly for information and gleefully pass it along to you. Soulecho came to mind immediately. In BC Rython and Soulecho were the Butch Cassidy and Sundance Kid of tanking. No, no the metaphor works I swear! Two tanks holding up a boss, keeping him busy while the rest of us (the Wild Bunch) loot to our hearts content. (Or am I the only one that sees raiding as a western?)…

Where was I? Oh yes! Soulecho has been a fuzzy tank since I started raiding with my hunter in BC and he still does OT duty come Lich King. So with all this bear experience who better to give aspiring fuzzy tanks some tips and hints along the way?

Do you know who Butch Cassidy and the Sundance Kid are? And if so which would you be?

I’d like to be Butch, but the way raid leaders treat me as primarily as an OT all the time, although I have Mt capability, I’d say I’m the Sundance Kid atm.

I know that the mechanics for bear tanking works different from say Warrior or Pally tanking. What would you say is one of the biggest misconceptions you find about bear tanks?

The first is in alignment with my entering statement, that we can’t be Main tanks. The idea that most fights have to be done by warrior, pallies, or even now dk’s is ridiculous. I know most bear tanks, which are good at what they do, are very good and have the capability, given the place and time to do it, are main tanks. Really that’s the one that comes to my head at the moment when it comes to misconceptions

I hear a lot of new bears talking about how they are ready to tank because of their huge health pool, but is that all there is to it?

Health is a big part of it, but I find the idea of bears stacking 24 stamina gems into all of their slots, a very bad move. Mainly because druid tanks are not only about health, they are about health, dodge, and armor. So if you avoid putting any dodge or agility on and in anything you lose a vital part of what bear tanking is and will be vulnerable to taking more damage. Because no matter how much health you have, if you have no dodge or armor you will die super fast.

For that new to 80 bear just now looking to heroics how do you start weighting your stats?

The main stats as a tanking spec to worry about are stamina, agility, armor and dodge. Now dodge comes with a lot of agility as well as armor. You want to build these all respectively while gearing up. But once you feel comfortable with a good enough dodge and armor check, then good idea to build into health

What are your go to abilities/talents? Is there an ‘OH SHIT!’ one, or one to pull it out of the fire?

My “oh shit” abilities are frenzied regeneration + survival of the fittest. With these two combined I get a big boost in health plus a boost form healing cause of my frenzy glyph

Is there an ability lot of people over look that you find is a gem?

Barkskin end of story

Take on upcoming 3.10 patch changes?

Well so far the only druid change is a big one, and currently I don’t like the idea one bit. I mean a temporarily shield that takes one hit then we go back to normal, plus having lower overall armor to somehow compensate for giving us a damage shield. It’s blizzards version of trying to fix things. But as usual they fail at most things

Best advice for new Bears?

Don’t do more than you can handle, start light, and build up. When wrath came out I was stuck dpsing for a while because the gear I had from BT and Hyjal didn’t scale for shit so I had to back off and chill out a bit until I build up again. Now I’m on top of the world once more.

Summarized: Use BARKSKIN! Start slow and build your tank gear, keep your stats balanced between health, dodge/agility, and armor, and last but not least always remember to…have fun! (Ok I added that last one but come on!)

Published in: on February 24, 2009 at 4:02 am  Comments (1)  
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Understanding why you want to wear these clothes

Today will be will be discussing…stat weights. To begin we have a few of the many tools out there that allow you to weight stats to sift through gear.All numerical values I use in the example have not been checked for accuracy and exist to illustrate a point.


Loot Rank


Tank Points

While these are all good tools to use, they are useless if we do not have an understanding of what stat weighting is.Essentially you are giving a numerical value to a stat, the higher the value the more important you find it to be. I admit this is a very simplified explanation but for a more detailed look please see here! The good people at LO happily educated me on the math involved. So lets jump right in and set up some guidelines. For todays example I will break from priests and look at tank stats.

Our tank in todays frigid Northrend wilds needs to start somewhere when looking at his gear to take on forces arrayed before him. But where to start? Everywhere I looked they all said the same thing 540 Defense! But after hitting the magic 540 where do you go from there? Well if you followed the link you would just browse the well done guides and let them lead you by the hand like I did. But you are here and I like the company so lets continue.

Next you will be looking for evasion, hit, expertise and health. All these things will make my life as a healer easier. Now lets assume you have been gathering gear to make 540 def. and now are looking to round yourself out with the other stats I’ve just listed? Its time to create your stat weights!

To do this will we ill need to assign a value to each stat. I prefer to keep my numbers smaller as I find I value certain stats close enough not to warrent a larger spread. You however may be different and see a lack in your gear that desperately needs to be filled. If so you will want a larger spread of numbers.

Example: Currently I weight haste at .06 and crit at .04 I keep all my numbers under 1.

No method is the end all be all. However the larger the number the more ‘weight’ you are giving the stat. So looking at our tank who we will state has the requisite 540 def., how do we want to weight him? First lets go with multiples of 10 up to 100. ie 10, 20, 30

Evasion (why let the boss hit you in the first place?) is split between Dodge and Parry so lets go 50/50 for the sake of argument. ( I have not checked the mat because when I poked around Tank Spot I noticed they had already weighted all gear and posted lists, making me ponder my warrior tank getting dusted off)

Hit (I find this an often overlooked tank skill) you can’t cause threat on a boss if you can’t hit him. We have a hard target of 8%, but we can’t neglect our other stats in the hunt for threat. so we will weight this 30.

Health, need a good bit of HP to be pounded by a boss. So this I’ll give a 40.

And there we have our sample weights! Plug this into Wowhead, Rawr, or Loot Rank and let them compare the gear for you! Tankpoints is specially designed to help tanks with all requisite math built into the mod. YAY!

Well I hope this helps you understand weighting a little more.

Published in: on February 21, 2009 at 4:23 am  Leave a Comment  
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How a Tank Gets Ready-Guest Post

I was going to make this Raid Prep 2, but my Main Tank, Rython, gave such an indepth analysis of what he does to prepare for raids I thought I’d just let him speak for himself and then I’d follow up with Raid Prep 2 in a day or so. But really you need to get to know my tank first.
A little background is in order for you to truly appreciate why I would think of this Prot War as my go to guy. Rython was our MT all through BC to start with. While tanking duties were shared on some fights if I had to say who was the MT leader, Ryth would be the name you heard. Back in the days of BC raiding I sat my hunter butt in the melee channel with the tanks and melee dps. (If you haven’t just sat down and listened to the way your tanks and melee interact, do so. It will tell you volumes about your raid.) Rython has a cool head, talked to the melee and the hunters for that fact. I’ve found some tanks unapproachable but never Ryth. These days when I raid with Wild West (yes I’ve started bringing my healer) I hear Rython handing out raid assignments. There is a deep trust between the raid leaders and Rython to make the right choice.

“At this point in the game, with just farming old bosses I don’t actually do much prep. I just make sure I have a full stack of everything and that I know where we are going and when XD.

When we first started raiding wrath content things were very different (and will be in Uldar again) For every new encounter I watched a video first. I was especially interested in kite paths and movement mechanics. I’m a very visual person and I have to see something to really understand it. I do read up on the encounters as well, then watch the video again.

If something is important and their is a way to practice it before the raid I try to do that as well. Malygos is a perfect example of that. I think I put in a full hour of “Aces High” before I really felt comfortable in phase 3.

Closer to raid time I also look at the roster and see who we have to work with. I don’t handle slotting but if I see an issue the leads may have missed I’ll send a tell to them.

I imagine most people would be surprised (and maybe some wouldn’t) to learn just how much I research equipment. I knew the stats and tankpoint value of every piece of tank gear in the game before I stepped foot into naxx. I also study the points page before each raid.

This leads me to a bit of a tangent: as the main tank I feel its my responsibility to have the best of everything, and I do everything possible to that end. Of course we are on the LO system, and main tank gearing is not an option.

I remember on several occasions in TBC our other tanks with more points passed big upgrades to me to help our progression. And while I appreciate that greatly when it happens, I don’t expect it. I work hard to ensure I have the most points when those rare best-in-slot pieces drop. I probably pass on off-set and 2nd best gear more than any other person we raid with.

It typically works out quite well. I’m extremely well geared at this point, one of the best geared tanks on the server in fact (I’ve been lucky too, I admit). We almost never wipe because I died early, though of course our healers deserve the lion’s share of the credit for that. I just want their job to be as easy as I can make it 8-)”

Of course I wanted to know more! So here is a list of some prep points Rython does. (Do any of them remind you of Raid Prep 1?)

What materials (ie potions) do you gather before going to a raid?
Runic healing Injectors and Indestructible Potions. The indestructible is for tanking bosses that hit hard. You can use two in a fight by popping the 1st right before combat.

Do you bring any crafting materials along for a raid?
I actually carry all the raw gems on my person (I’m a JC) and for uldur I also plan on having all the enchanting kits/mats I might need sitting in my bags ready to go. I did this for naxx and there’s nothing like getting a new piece of gear and using it against the next boss.

Do you bring off spec gear with you?
I don’t bring my dps gear, due to space limitations and the sad fact that prot specced warriors just can’t do worthwhile dps no matter what they are wearing. If we ever get dual spec, that will change.

Anything you feel is a must have/must do for a raid?

I would never want to go into a raid not knowing the encounters. Learning by dying is….. much less fun than winning, imho
I’d also want to make sure I’m comfortable with my interface. Changing your key bindings or frames right before a raid is bad juju

Published in: on February 17, 2009 at 7:10 am  Leave a Comment  
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How to tell your guild, you’re just not into them

Ok  lets start this by making sure my friends know I’m not leaving Eastwind *pets EW* *sends EW chocolates* But a friend ingame mentioned to me, last night in fact, that he was mulling over the decision to leave his guild. What a coinkydink!  Matticus put out this challenge for Valentine’s day themed post. So today we look at the pain of Valentine’s breakups.

1. Decide if you want to leave on a good note. For me this is a no brainer Regardless of what has gone down in your guild there is no reason to leave with a sour taste in everyone’s mouth. You will just come off as a jerk and since you are leaving any derogatory comments will be dismissed. Besides why burn bridges unless you have to. **if you decide not to leave on a good note please skip to step 5,  if you have no friends in the guild go straight to /gquit.

2. Talk with officers or Guild leader about your reasoning. It has been a standing order in all the guilds (2) I’ve been in since BC that officers should contact any members leaving to find out the reasons. Not to try and pressure them to stay but to find out the reasoning. Officers aren’t mind readers. Perhaps your problem is something they can fix if they only knew about it, or something they can work on to make the guild better as a whole if you are leaving regardless. You are a member of a guild; it is your responsibility to let them know if/when problems arise. Nothing hurts more when people up and leave out of the blue. (An opinion I’ve held long before I got the officer tag slapped on my back. Also one I’ve put into practice when leaving guilds. I know its shocking! I haven’t always been with EW)

3. Decide if you are looking for a guild on the side or fly solo for awhile. There are benefits to both. I’ve never really flown solo. Every time I’ve moved guilds; it has been to be with friends I play with more, or who are actually online. When the hub was playing, he would always fly solo, to either give himself time after leaving a guild to ensure he was going where he really wanted (and not a grass is greener scenario) or to avoid the title guild hopper. I bounced more in Vanilla or Classic WoW than BC, 4 guild moves total and 1 of those shouldn’t really count since all the other members left for EQ2 leaving me alone.

4. Let an officer know when you are ready to do it. I know it sounds redundant but I like to give the, “Hey I’m disbanding now” heads up to people. Its giving that last impression which can be lasting.

5. Say your goodbyes. More than likely you have friends on when you are going to /gquit. Say goodbye, if not in chat or tells at least in a quick mail. Who wants to log in and see their favorite tank has left the guild and you forgot their name has some weird character in it and can’t spell it!

Overall I believe in leaving any group of people on a good note. I will admit I’ve left one before with a sour taste in my mouth, but ultimately you do what is best for you and conduct yourself how you see best. Now for those in awesome guilds, its the day after Valentine’s did you give your guild roses and chocolates?

Published in: on February 15, 2009 at 9:04 pm  Comments (2)  
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Its time to be a Boyscout! Raid Prep 1

This is in response to a good friend’s foray into raiding with his guild. I wasn’t there on the raid but having heard the nature of their troubles, both from him and those there, I thought of some steps to help remedy the pains.

Pre-raid Preparedness

1. Read up on your raid. Going to Naxx10 for the first time? Or perhaps your group is running into the same problems over and over. Take the time to research where you are going so you know what to expect. Also know that just because a strategy is posted and popular, it may not be the used. The old adage “there is more than one way to skin a cat” applies. Strat’s change, especially based on group make up, but being prepared for phases and boss abilities goes a long way to raid success.

2. Check your spec. Don’t come to a raid in a pvp spec. If you are a healer come optimized for healing. The same goes for a tank, don’t come ready to pwn noobs, come ready to pwn bosses! By no means am I advocating everyone must play cookie cutter but if you aren’t an experienced raider especially this is important. Take advantage of other’s experience to help guide your spec choice. Or perhaps you pvp on the weekends and have forgotten to switch back? Go offspec to help a friend in a bind? Bottom line: Take a look and make sure you are spec’d ready to rock.

3. Get your consumables. Get the food you want most, don’t assume someone will foot the bill for you and lay down Feats all night long. Get potions/elixirs, these make the night easier. Both of these can make up for gear defencies, especially for the starting raider. Are you under the hit cap? Chomp on some +hit nummies. Not enough Attack power to squeak those dps races? Chug an AP potion or elixir. And let us not forget the all important runic mana and health potions!

4. Make sure you are repaired! Don’t be the one showing up unrepaired and make everyone wait while you run back to repair or worse yet drop a bot for you. (I’ve been on raids where enough people have forgotten to repair they just dropped a bot to cut down on time)

5a.Bring your off spec gear if needed. Now this applies to 25mans way more than 10 mans that’s for sure! But I noticed on a few fights that our Pally tank would switch to healing for a fight he wasn’t needed on.  (Likely because we had two warriors fully capable of tanking that night) I know Wild West’s druid tank always keeps kitty gear with him, just incase. I myself keep +hit gear incase of MC duty. I said ‘if needed’ for a reason, I like to check with my raid leader and see if I need to bring my +hit gear or not.

5b. Bring your resist gear. Now this isn’t as needed if you are going with a group that hasn’t been inside Naxx for the first tiem. However, even if it’s your first time, if you are going with raiders experienced with the instance bring your resist gear! I may or may not have fallen prey to this *whistles and looks innocent* So I’m telling you, if you think you might make it to big bad frosty dragon, get your gear made and have it on you.

6. Prepare yourself that you are going on a raid. It doesn’t matter if you are in a casual guild that hasn’t raided before, or if you are brand new to raiding and going with an experienced group of people. Raids can be a fun and oddly relaxing event, but nothing spoils that more than attitude. Be in the game, pay attention to the instructions being given.

I’m not asking for Herculean efforts, some of these will only need to be done once, or just as refreshers. I make them my quick check list before a raid. Helps me set the mindset…speaking of that will be the next post!

Published in: on February 12, 2009 at 5:01 am  Comments (1)  
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The Addon Debate

*tosses hat into the ring*

This is late coming given the date the little wow blogosphere exploded over the topic. But I like to sit back and digest the views of others before throwing my hat in the ring. Mostly, just because I see it one way doesn’t mean the rest of the world does, and sometimes it gives me a fresh perspective. Mostly it makes me talk to my husband about it that then makes me look at it differently. What can I say; I like being married to the devil’s advocate.

Lets start where I started Vonya’s, WoW’s resident Ego ;), post.

I’d like to begin by starting where I agree with Vonya, who was much maligned for her post after reading those comments. Her statement that a player should be able to play the game sans addons is a good one. Why? Well even with the advance release of patches and content to test servers, allowing for mod makers to get a jump on fixing their addons, they still do break. Even if all my add-ons broke today I’d still be able to play the game. My reaction times might be slower but I could still do it and not too shabbily. I may even remember how to watch for tanks building threat instead of trusting to Omen to tell me.

So to sum up. You should regardless of class be capable of playing with the base UI. I’m not asking for your best game face here, just be competent.

Where I disagree:

The definition of addons, and perhaps I disagree less with Vonya and more with the commenters to the post. Specifically, Shatter’s response to Piper. Piper wisely asked how well she would do if Vonya found herself sans n52 game pad. A valid question given then post. So let me define addon as I see it.

An add-on is any program or item that is not either included in the game or needed for game play. A keyboard and mouse are not add-ons because they are required to play the game. A game pad however is an add-on because it is not a basic equipment to run the game. It’s a nice item that lets you add more buttons to push. It also allows you to create macros which break the game. See the users of the G15 gaming keyboard who found out that using the advanced features of their gaming keyboard broke Bliz’s rules by letting the macros play the game for them.

In my humble opinion it’s jsut as bad if you can’t play without a game pad or if you can’t play if your add-ons in game break. The result is the same, you are dependant on an item outside of the basic game to play, without which you are either unwilling or unable to play without.

Please don’t take away that this is a slam in anyway on Vonya or anyone else who plays with a gamepad. Honestly its not, but the attitude expressed by the commentors that there is a difference between a hardware add on and a program add on I find erroneous.

Oddly it wasn’t until I read Vonya’s post and decided while on vacation that I might actually like to get one. Of course I forgot all about it in the hubbub of coming home and getting resettled in. (It takes me awhile to get past the vacation mindset) Mind you my computer desk doesn’t have the area available to put one…anywhere actually. But I brought it up to my hubby along with the comments made and my take on them. I usually don’t bounce post ideas off his head as he doesn’t play anymore and so relating to the game isn’t there so much. *sighs and remembers the halcyon days of raiding with her hubby* But he was right about the meat of the idea being lost.

So I ask you, my super short list of readers. Do you use addons? Can you play without them?

Published in: on February 10, 2009 at 2:24 am  Comments (4)  
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Raiding is like a Lobster Dinner

While on vacation I went to see my family for the first time in oh say 2 yrs. So it was a rare treat to see them and rarer still to be taken out for lobster while I was there. Of course my raid and gaming obsessed mind was pondering how my RL is reflected in my game life. Deep philosophical introspection abounds! 😉

Clear Location

I love nothing more than a good plan that is easy to understand. For our dinner my cousin J (names have been changed to protect the innocent) invited my mother and I out to a lobster dinner and named the restaurant. I liked this (not just because I love seafood) but I knew 2 things about dinner immediately: where I was going and what I was eating. I hate debating where everyone wants to eat and what everyone is in the mood for, the larger the group of people the more irritable it makes me.

Running Instances or Raiding is the same. I like to know where I’m going and what I’m after. I use different tools to help me determine what I’m after, AtlasLoot + Rating Buster. But as for where I’m going?

For Instances I exclusively have been relying on friends and guildies. I’ll put out to them I want to do a run, flexible about where and see if anyone has an interest. Most of my people have a specific zone they are trying to get gear out of, which makes my life easier. Of course this is about to change as I want to get all the LK heroic dungeons checked off so likely starting today I’ll be shouting I wanna go somewhere and see if anyone is up for it or pug it. *shudders*

Raiding wise I’m lucky. Being in Leftovers means I have a whole calendar of raids to look over, decide which days I want to sign up for whichever raid I’m interested in. It doesn’t guarantee me a slot in the raid. But it sure as heck makes my raiding life very easy to schedule. I like having the ability to schedule around my life and not around a raid.

Flexibility within Structure

We all sat down for dinner, J reminded us all to get whatever we wanted with lobster. There were 5 of us all told and looking over a menu is easy when you know what you are looking for, anything that comes with lobster. We had some traditional surf and turf, a few seafood extravganzas. *sighs wistfully* We new going in we are all getting lobster its all about what you do around that lobster that is up to you.

Raiding is the same way you have a clear goal. Kill X mob, hopefully with no wipes. How we all get there is different. Most of us aren’t going to do the same thing every single time regardless of constraints. There will be days you may be light on a class and so your role changes. That happens to me, it will happen to us all at some point. ( I love the time I was dpsing for a friend as a disc priest to help them finish an instance ❤ but it made me miss shadow…) But mostly it’s the flexibility that we know our job well enough to decide on our own which spells/abilities to use in a give situation. It doesn’t matter how many strategies you have read, it is the practical application of that knowledge, your wisdom to decide when to toss a Greater or Flash Hea, you know you are going to heal its just a matter of which flavor of heal. For the tank you know when to taunt or to save it for when threat will spike and you will need to grab it off say…a priest? *bats eyes*

Sometimes a raid does something different than what you are used to. ( I learned this the hard way once in Kara on my hunter, Netherspite with different run to positions and rotating vs run to wall any wall) A good player learns to flex within the confines of their situation to shine, adapt and still work your class to the best of your ability.

Someone else foots the bill

It was J’s treat I didn’t have to pay a thing. Which I really do think made the lobster and crab that must sweeter.

What? I can dream that suddenly all my groups will pay for my repair bills, gems, and consumables! I at least admit it’s a dream, but a sweet, sweet dream.

Published in: on February 7, 2009 at 5:06 am  Leave a Comment  
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Pre-Release Patch Notes-My take

Original Blizzard posting

Quote from: Eyonix (Source)

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.

Priest (Skills List / Talent + Glyph Calc.)

  • Divine Spirit – this spell is now a core ability available to all priests.
  • Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
  • Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
  • Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
  • Penance – this spell can now be targeted on the priest.
  • Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
  • We are also working to give Holy additional PvP utility.

So *looks up at the post* Yeah! Hells yeah? Oh yeah!

Divine Spirit is out of my tree. WOOT! I wonder what will replace it? Matticus belives it will be PW: Barrage.  And what a lovely, lovely thing it would be. I’m not convinced yet that it will be a straight swap. I wonder if they will do some reshuffle with you having to take Improved DS to get PW Barrage. But its all speculation and really just the thought of Barrage makes me giddy. Make me like Disc more? Yes please!

I am very curious to see the numbers on the Circle of Healing increase (does it make up for the cooldown?) and cost reduction of Holy Nova. How well they do balancing these AOE spells is very important.

The change to Serendipity is nice for Holy I guess…I’m not holy anymore Its hard for me to want to get worked up. I see it as a good thing. Haste = good/yum. The changes aren’t sexy enough for me to go Holy again. Disc is too sexy, I like mitigating damage too much to change my ways now. (course I said the same about Shadow in BC and we all know how that turned out)

Overall I love the changes, but I’m skeptical about Bliz making changes, all classes have been ‘improved’ by Bliz only to have those same improvements yanked away at some point that I’m not going to jump up and down just yet. Also its just pre-release notes its not live and until then its all smoke up my robe. I know I’m such a downer!

And here is where the boot drops…

Quote from: Bornakk (Source)
As we have suggested, we have become concerned that mana regeneration is currently too powerful, especially for healers. We want players to have to keep an eye on mana. We don’t want you to go out of mana every fight, but running out of mana should be a very real risk for sloppy playing or attempting content that you aren’t yet ready for. When mana regeneration is trivial then certain parts of the game break down – classes that offer Replenishment are devalued, stats that offer mana regeneration are devalued, and spells that are efficient are neglected in preference to spells with high throughput.

Here are a list of changes you are likely to see in 3.1. They will be available to try out on the PTR. Mana regeneration is somewhat technical, so please bear with us.

  • Regeneration while not casting (outside of the “five second rule”) will be decreased. We think that (1) the ability to cast heal over time spells and then sit back and (2) benefitting from a clearcasting proc that also gets you out of the five second rule both provide too much mana regeneration, even over short time periods.
  • To make this change, we are reducing mana regeneration granted by Spirit across the board. However we are also boosting the effects of talents such as Meditation that increase regeneration while casting. The net result should be that your regeneration while casting will stay about the same, but your not-casting regeneration will be reduced. This change will have little impact on dps casters, since they are basically always casting.
  • The specific talents and abilities being boosted are: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac and Spirit Tap. Yes this makes these “mandatory” talents even more mandatory, if such a thing is possible.
  • Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.
  • In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.
  • We are also taking a close look at clearcasting procs themselves. One likely outcome is to change them to an Innervate-like surge of mana so that the net benefit is the same, but healers won’t shift to out-of-casting regeneration so often.
  • We balance around the assumption that even 10-player groups have someone offering Replenishment. To make this even easier on players we are likely to offer this ability to additional classes, as well as make sure that existing sources of Replenishment are more equitable.
  • These changes are ultimately being done to bring the different healing classes more in line with each other as well as to give the encounter team more leeway when designing encounters, who can balance with these new mana regeneration numbers in mind. In a world with infinite healer mana, the only way to challenge healers is with increasingly insane amount of raid damage, so that global cooldowns become the limiting factor since mana fails to be. An example is the Eredar Twins in late Sunwell. We weren’t necessarily happy with that model, and this change hopefully allows us to move towards giving healing a more deliberate and thoughtful pace rather than frenetic spam.
Notice it? No more oo5sr! Secretly I am pleased of course. How can I not be? I hate the damn in and out dance. Its part of what made me go disc in the first place.  I’m not convinced this won’t be like  before though when spirit was a freaking joke. Like I said before I’ll wait and see.
And I loled when I read that the Mandatory spells would be more mandatory. How does something become more mandatory? You just make the mandatory more rewarding for having.
I don’t like that they assume everyone is going to run someone with replenishment in it. Its simply moronic. Trust me my 10 man Nax didn’t, ever. And just giving it to other classes isn’t enough, it has to be worth going into that spec to be done. But enough ranting this is a pre-release it ‘s not live yet and in my WoW life yet so *shrug* lets wait and see. Coffee anyone?
Special thank you to MMO Champion for posting the Blue Bliz notes. Ya’ll rock!
Published in: on February 6, 2009 at 1:45 am  Leave a Comment  
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*sets her bag down and flops in the chair* Woosh! I am telling you I still do not like flying but I truly, truly needed that vacation. Between the dramas of work, life, wowlife , and general burn out I really needed to get away. I won’t bore you with the details but don’t think I didn’t make a little room in my vacation loving mind for the blog! I have a raiding=lobster dinner post I am fleshing out as well as more musings on priests, your game life, and rp.  But alas I didn’t come up with a new name for noobs as I had hoped. I think it will remain a matter of how the term is defined in the post to start and continued to use throughout my posts until I can come up with terms I like better. Oddly enough I think ppl might be more offended if I started calling them twits than noobs. If not I might have something 😉

Published in: on February 5, 2009 at 6:23 am  Leave a Comment